![]() But aside from some typical monologues of how he has to be in power in order for the country to prosper, his time on screen is mostly spent trying to convince his son Diego to follow in his footsteps. As a fan of Breaking Bad, I was excited Giancarlo Esposito came on to play the dictator. Then we come to the villain Anton Castillo. The game was trying to tell a story about rebels fighting for freedom, but the execution was such that I simply didn't care about the outcome. In one instance, Dani has to convince these legendary guerillas who fought for freedom in 1967, and they're all older with some holding onto their glory while others want to walk away from it. The characters you meet, who you convince to join the cause also don't have compelling reasons to do so. Far Cry 6 being stuck on this one-dimensional note makes the characters and setting harder to get invested in. The word is used so much it loses all meaning. They'll say how they're a great guerilla, speak about guerilla mentality and tell you to think like a guerilla. Every single character in the game will use that word over and over and over again. The "guerilla" part is key, obnoxiously so. The problem is that the characters and plot are either too contrived or, worse, too boring, to entice you through the 25-hour campaign.ĭani Rojas is the protagonist of Far Cry 6 and he or she, depending on your choice at the start, will go from a person trying to leave their home country of Yara to being a legendary guerilla fighter. In other words, Far Cry 6 really does improve upon the franchise formula by making exploration and combat more gratifying. Helicopters, planes and boats can also be acquired to conquer the land, sea or air. Each one can be decked out with machine guns and a bumper that can ram into other cars or flip them over. Many are in the style of the classic cars from the '40s and '50s found in Cuba, but there are a wealth of other combat-ready vehicles. Far Cry 6 offers the best selection of weapons in the series thus far. The Exterminator is the first one available, and it launches several rockets to wherever you have trained your crosshairs. It's a backpack that can deal damage or offer other benefits. My favorite is the Pyrotechno that shoots fireworks and is strong enough to take down a tank. There are also Revolver weapons, which are high-tech and only made available by collecting uranium. Along with the typical guns, such as the AK-47 assault rifle, Spas-12 automatic shotgun and SVD sniper rifle, there are unique guns that have their own perks. There's also plenty of collectibles, puzzles to figure out and vehicles to steal. Far Cry invites you to procrastinate, as I often found myself drawn to treasure hunts or side quests while on the way to a story mission. You have the main story missions, side missions, treasure hunts, checkpoints, supply drops, ambushes and missile bases that are available to overrun. I much prefer this method of exploring the map rather than being forced to find some point to magically make the island discoverable like in previous Far Cry games. If you try to jump into a level 10 part of the island while you're only level two, be ready to see a tank show up and blow you away. Sections of Yara, Far Cry 6's fictitious Caribbean island that bears a resemblance to Cuba, have indicators of what your level should be, as the higher the level, the tougher the enemies are. Though you'll deal with the consequences of not being where you're supposed to, it makes the game's world feel more organic and free. From the start, you're able to run, drive or fly to wherever you want. There's always a series of points on the map to discover in order to "unlock" the rest of the map. One of the biggest gripes about Far Cry, Assassin's Creed and other Ubisoft titles is the similar user interface and quests. When jumping into Far Cry 6, I quickly noticed how streamlined it was compared to previous games. Far Cry 6 makes a swath of improvements to the core game, making it easily the most enjoyable gameplay experience in the series. ![]() Far Cry 6's cast brings the star power, with the game's big bad guy Anton Castillo voiced by Breaking Bad's Giancarlo Esposito, but doesn't push the narrative in the same way as the franchise's best characters historically have. Previous antagonists Vaas ( Far Cry 3) and Joseph Seed ( Far Cry 5) were so compelling I couldn't resist playing, just to see what would happen next. Why? Not for the crazy playground violence or the open worlds, but because the characters were so interesting. I've played every entry in the Far Cry series, which spans back all the way to 2004.
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